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Fallout 4 enb lights overhaul
Fallout 4 enb lights overhaul







fallout 4 enb lights overhaul

I mean the source light and not the reflected light. It's definitely too orange with Ambiance. I think Embers should override Ambiance for all fire conflicts. The color plugin is subtle but it does add a more orange glow for the fires. I'll post some more/better ones for dungeons/caves and with more light sources (candles, torches, ect.) I have this installed the same as you: no darker fogs and with Light Color plugin. Ambient main plugin still sorts rather early in the LO, so I will look at this again. The only conflicts of note with the Light Colors module is ENB Light, whichh is late in the LO anyway.

fallout 4 enb lights overhaul

I think the Tweaked Light Colors make the light a bit more natural looking than vanilla, but not too "warm". The optional Lights Colors plugin doesn't conflict with anything as far as I can tell and can go anywhere in the load order.ĮDIT: For reference, I've been using the standard version (not darker interior fog version) along with the Tweaked Light Colors optional plugin. Except with CRF, the Thalmor HQ are occupied and inhabited by Thalmor agents, so it doesn't make sense for them to live in darkness. This would be fine to ignore as normally I believe it's supposed to be empty and more or less abandoned. I can't give more details than that as I don't use RLS anymore, but a prime example was the Thalmor HQ in Solitude which became dark as a cave with RLS.

fallout 4 enb lights overhaul

There are a few visual conflicts in some instances with RLS, where RLS modifies ambient light sources while this mod assumes vanilla ambient light sources. I've been using as part of an expanded load order based off STEP 2.0 (core only) and there are no conflicts that needs to be resolved in 圎dit, when sorted correctly. If you decide to incorporate it into the guide later on, you should be able to ask the LOOT team to add a metarule so that manual configuration is no longer necessary. If that's still the case today, you can create a custom LOOT rule, to group it into the 'Interior Lighting' group, which puts it at the end of the load order right before RWT, like so: Because of the edits it makes, it needs to be very high priority, so very low in the load order, like RWT and ACMoS. At the time I installed it, about 6 months ago, it wasn't "known" to LOOT and its main plugin would be sorted incorrectly in the middle.









Fallout 4 enb lights overhaul